pts

  1. Shannon

    [Гайд] 4Game Aion Live/PTS | 4Game Aion Classic Live/PTS

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  2. ntlzthm8

    [Декомпил] Full HouseType

    public enum HouseType { HOUSING_SIZE_D(0), // STUDIO(3, 0, "d") HOUSING_SIZE_C(1), // HOUSE(2, 1, "c") HOUSING_SIZE_B(2), // MANSION(1, 2, "b") HOUSING_SIZE_A(3), // ESTATE(0, 3, "a") HOUSING_SIZE_S(4), // PALACE(4, 4, "s") MAX_HOUSING_SIZE_TYPE(5); }
  3. ntlzthm8

    [Декомпил] Full AbnormalState

    public enum AbnormalState { ABNSTATEI_BEGIN(0), ABNSTATEI_NONE(0), ABNSTATEI_POISON(1), ABNSTATEI_BLEED(2), ABNSTATEI_PARALYZE(3), ABNSTATEI_SLEEP(4), ABNSTATEI_ROOT(5), ABNSTATEI_BLIND(6), ABNSTATEI_CHARM(7), ABNSTATEI_DISEASE(8), ABNSTATEI_SILENCE(9)...
  4. ntlzthm8

    [Декомпил] LOG из SM_ATTACK_STATUS

    в оригинале SkillEffectType public class SM_ATTACK_STATUS { public enum LOG { SKILL_EFFECT_TYPE_PHYSICAL_ATTACK_INSTANT(0), SKILL_EFFECT_TYPE_SPELL_ATTACK(1), SKILL_EFFECT_TYPE_SPELL_ATTACK_INSTANT(2), SKILL_EFFECT_TYPE_HEAL(3)...
  5. ntlzthm8

    [Декомпил] TYPE из SM_ATTACK_STATUS

    В оригинале HitPointChangeType public class SM_ATTACK_STATUS { public enum TYPE { HP_CHANGE_BY_NONE(0), HP_CHANGE_BY_HEAL(1), HP_CHANGE_BY_DAMAGE(2), HP_CHANGE_BY_REGEN(3), HP_CHANGE_BY_USE(4), HP_CHANGE_BY_OTHER(5)...
  6. ntlzthm8

    [Декомпил] Full EmotionType

    в оригинале называются - ActionEventType public enum EmotionType { ACT_EVENT_NONE(-1), ACT_EVENT_MOVE(0), ACT_EVENT_JUMP(1), ACT_EVENT_SIT_DOWN(2), ACT_EVENT_STAND_UP(3), ACT_EVENT_SIT_DOWN_ON_CHAIR(4), ACT_EVENT_STAND_UP_FROM_CHAIR(5)...
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